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AI Insights · Timothy · October 2021

Top 5 Idler Games on Android in Sweden for Q3 2021

Discover how the top 5 idler games performed on the Android platform in Sweden during the third quarter of 2021, based on data from Sensor Tower.

Top 5 Idler Games on Android in Sweden for Q3 2021

In the third quarter of 2021, the idler game market on the Android platform in Sweden saw notable performances from several apps. Here's a detailed look at the top 5 idler games during this period, based on data provided by Sensor Tower.

Stone Miner by ZPLAY Games launched on September 1, 2021. The game experienced a significant increase in weekly revenue, starting from $4 at the end of August and peaking at approximately $280 by the week of September 20. Weekly downloads surged initially, reaching 12K in the week of September 13, but saw a decline to around 6.9K by the end of the month. Weekly active users followed a similar trend, peaking at 19.2K mid-September before dropping to 13.5K by the end of the quarter.

Idle Lumber Empire from AppQuantum demonstrated consistent performance. Weekly revenue fluctuated, peaking at around $3.9K in early July and ending the quarter at approximately $2.6K. Weekly downloads showed a significant increase towards the end of September, peaking at 7.2K. Weekly active users also saw growth, starting from 3.4K at the end of June and reaching 9.8K by the end of September.

Craftheim - Lumberjack Island by CASUAL AZUR GAMES showed a gradual increase in performance. Weekly revenue, though modest, peaked at $57 in early September. Weekly downloads saw a steady rise, peaking at 5.7K in the first week of September. The game’s weekly active users also increased, reaching a high of 7K in early September before declining to 2.4K by the end of the month.

Egg, Inc. from Auxbrain Inc maintained steady performance throughout the quarter. Weekly revenue fluctuated around $1.4K to $1.5K, with a slight decrease to $1K by the end of September. Weekly downloads saw a peak of 2.5K in early August but declined to 724 by the end of the quarter. Weekly active users remained relatively stable, fluctuating between 11.5K and 16.1K.

Spiral Craft 3D by Dual Cat had a modest performance. Weekly revenue remained low, peaking at $42 in late June. Weekly downloads were highest in early August at 1.9K, with a slight decline towards the end of the quarter. Weekly active users showed a peak of 3.4K in early August, ending the quarter at approximately 1.9K.

For more detailed insights and trends in the mobile gaming market, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021